Kenneth D. Miller, Ph.D.

Theoretical Neuroscience

My lab's interests focus on understanding the cerebral cortex. We use theoretical and computational methods to unravel the circuitry of the cerebral cortex, the rules by which this circuitry develops or "self-organizes", and the computational functions of this circuitry. Our guiding hypothesis -- motivated by the stereotypical nature of cortical circuitry across sensory modalities and, with somewhat more variability, across motor and "higher-order" cortical areas as well -- is that there are fundamental computations done by the cortical circuit that are invariant across highly varying input signals. In some way that does not strongly depend on the specific content of the input, cortex extracts invariant structures from its input and learns to represent these structures in an associative, relational manner. We (and many others) believe the atomic element underlying these computations is likely to be found in the computations done by a roughly 1mm-square chunk of the cortical circuit. To understand this element, we have focused on one of the best-studied cortical systems, primary visual cortex, and also have interest in any cortical system in which the data gives us a foothold (such as rodent whisker barrel cortex, studied here at Columbia by Randy Bruno, and monkey area LIP, studied here by Mickey Goldberg and Jackie Gottlieb).

The function of this element depends both on its mature pattern of circuitry and on the developmental and learning rules by which this circuitry is shaped by the very inputs that it processes. Thus we focus both on understanding how the mature circuitry creates cortical response properties (see lab publications on Models of Neuronal Integration and Circuitry, below) and on how this circuitry is shaped by input activity during development and learning (see lab publications on Models of Neural Development, below).

While I was at UCSF, I also developed an experimental component to my lab, focused on the study of the simultaneous activity of many neurons in visual cortex using the "tetrode" method of recording (see lab publications on Experimental Results, below). Experiments applied these methods in cat visual cortex and LGN (the nucleus providing visual input to cortex). Additional publications from that work are still in process. I did not establish an experimental lab at Columbia. Instead, Michael Stryker took over the operation of the lab at UCSF.

Publications:

(Some files are postscript or gzipped (.gz) postscript. Here's info on on
how to download and view these files.)

Pubs are organized in 5 overlapping categories:

Most Recent Publications:

Some Reviews/Overviews:

Models of Neural Development:

If you're just getting started: here's a link to a
guided tour through the papers related to models of visual cortical development.

Models of Neuronal Integration and Circuitry:

Experimental Results:

How to view postscript and gzipped files

(Note: these instructions are very old and I haven't checked to see that the links are current. If not, google should get you there.)

Can't read postscript? Pick up ghostscript/ghostview; this link includes pointers to Mac and PC as well as Unix versions.

To read compressed files: It's easy to install gzip/gunzip on your system:
Click here to find Mac and Dos executables for gzip/gunzip, as well as source code that should compile on any Unix machine. Web browsers can be easily configured to automatically gunzip .gz files; talk to your system manager, or see Los Alamos faq, described below. Windows users: compressed (gzipped) files can also be unpacked with winzip.

Terrific general information about getting started with postscript and gzip, including how to get your browser to automatically uncompress and display gzipped postscript, is here at the faq of the Los Alamos physics e-print archives.

Guided tour of cortical development papers:

If you wish to get started reading the papers on models of cortical development, I recommend the following path (for postscript files, I link here to the compressed versions; links to the uncompressed versions are also available, above):

See Also: